God Of War review
Kratos is back with a boy, a beard, and his best game ever.
The new God of War shares the same name as the series’ 2005 debut.
Despite this, Sony Santa Monica’s latest Kratos-starring installment is not a remaster, reboot, or re-imagining of the title that first introduced us to the deity-destroying antihero. 2018’s God of War is actually a sequel, picking up some years after Kratos murdered his way through Greek mythology’s “most wanted.”
Much like last year’s Resident Evil 7 though, God of War is a canon-following sequel that also serves as a fresh start for the franchise. As such, it’s slayed many of the series’ sacred cows, including the previous entries’ fixed camera, quick-time events, and even Kratos’ signature Blades of Chaos, in favour of a number of new features.
If you’ve been following the game at all, you’re probably aware of its more heavily-hyped inclusions, from the fresh focus on Norse mythology to the fact Kratos is now a father sporting a mug full of epic facial hair. Beard and boy aside though, the game sports many other significant changes, such as a less linear structure, a deeper character progression path, and a brand new way to open baddies from brain to bellybutton.
It’s how all these elements come together though, that make Kratos’ ambitious return not only the series’ best entry to date, but also a strong contender for the year’s best game.
ABOUT A BOY
DAD OF WAR
SEE THE WORLD
GOD OF WAR VERDICT
Kratos is father-of- the-year in another phenomenal first-party PlayStation 4 offering
Fantastic father-son dynamic
Insanely satisfying combat
Rewarding progression system
Stunning visual presentation
World navigation can be a bit confusing