When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works

Home / Reviews / Apps and Games / Killzone Shadow Fall review

Killzone Shadow Fall review

Killzone has the most impressive graphics of all the next-gen games so far, but can the same be said for the gameplay?

Killzone has long struggled to make its mark in the first-person shooter wars.

While it always looked fantastic and the fascistic Helghast give it one of gaming’s most memorable villains, the series has never matched the gameplay high notes achieved by Halo and Call of Duty. Now, thanks to being a flagship PS4 launch title, Killzone has a real moment in the spotlight, but can it finally join the ranks of the FPS elite? And does it offer a real next-gen experience?

The story

Killzone Shadow Fall review

Shadow Fall takes place 30 years on from the end of Killzone 3. The Helghast’s home planet has been destroyed and the flawed goodies the Vekta have handed over half of their own planet to their former enemy.

The result is like the Berlin Wall on a global scale, with the totalitarian Helghast on one side and the capitalist Vektan democracy on the other. Inevitably it doesn’t take long before this uneasy arrangement leads to conflict and the player’s character, one of Vekta’s covert Shadow Marshall agents, is called on to prevent this cold war turning hot.

Drop-dead gorgeous

Killzone Shadow Fall review

The first thing you are going to notice about Shadow Fall is how damn good it looks. From the details of the architecture and the foliage swaying in the wind to the grand vistas, it is a stunning looking game.

It’s also backed with far more aesthetic flair than any previous Killzone as the gloriously imaginative Vektan city demonstrates. It’s the perfect showcase for next-gen visuals – the kind of game to make your non-PS4 owning mates seriously jealous.

Two-thirds of a great campaign

The Shadow Marshal scenario gives Killzone’s rock-solid gunplay a stealthy twist, something aided by the campaign’s open-ended missions that allow you a decent degree of scope to complete objectives your way.

Then there’s OWL, your multi-purpose drone that can heal you, hack computers, attack or stun enemies, create ziplines and generate shields. It’s rather brilliant and adds another layer of tactics to the game.

The campaign does boast some impressive moments, too, not least the infiltration of a creepy Helghast spaceship. However, the lack of distinctive guns and the way the creativity of the campaign fizzles out towards the end disappoints.

Warzone mode is a winner

Killzone Shadow Fall review

On the multiplayer side, Killzone’s distinctive Warzone mode – where team objectives change over time – remains a winning formula. Killzone also avoids XP grinding. Instead you get new kit by completing any of the game’s 1,500-plus challenges. It’s a wise move that pushes players to try different approaches rather than sticking with the same tactics.

Where the game trips up is in its slow pace – it works well in the single-player campaign but means the multiplayer can feel sluggish, something not helped by some of the more sprawling maps that make reaching the action a chore.

Verdict

Killzone Shadow Fall review

Killzone Shadow Fall is a polished first-person shooter that delivers beautiful visuals, a killer multiplayer mode and some top-class moments in its campaign.

But, possibly as a side effect of having to meet the PS4 launch deadline, the game falls short of true greatness. The last third of the campaign disappoints and the multiplayer lacks the compulsive appeal of Call of Duty or the grandeur of Halo. Nonetheless it’s a good launch game and one that makes us hopeful that the next Killzone will see the series finally realise its potential.

Stuff Says…

Score: 4/5

Graphics: 5/5

Design: 4/5

Depth: 4/5

Addictiveness: 3/5

Killzone Shadow Fall won’t change the gaming world but it’s a great still a great, stunningly good looking next-gen launch game

Good Stuff

Incredible next-gen visuals

Open-ended campaign missons

The Warzone multiplayer mode

Bad Stuff

The campaign’s disappointing final third

Few distinctive weapons

Overly large multiplayer maps

Profile image of Tristan Donovan Tristan Donovan

About

Tristan is a podcast script editor, and former freelance journalist, and contributor to Stuff magazine and Stuff.tv

Enable referrer and click cookie to search for eefc48a8bf715c1b ad9bf81e74a9d264 [] 2.7.22